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![Valkyrie profile lenneth rom Valkyrie profile lenneth rom](/uploads/1/2/5/4/125409751/106636506.jpg)
07/22/06 John McCarroll |
Valkyrie Profile is the single game that epitomizes the term 'sleeper hit.' Released by Enix in North America two short months before the release of the PlayStation 2, the title sold less than 100,000 copies on this side of the Pacific, yet now commands astronomical prices on eBay. Now, several years later, Enix and Square are now the same company, and Valkyrie Profile is getting its chance to live again on the PlayStation Portable. While the game isn't simply a port of the original, it has new CG cinematics to tie it in with Valkyrie Profile 2: Silmeria and has been reworked for the 16:9 screen, chances are hardcore RPGFans played this game for the PSOne. Regardless, this is the first RPG for the PSP in North America that actually stands out as being worth its weight in salt.
There is no best team god, I really hate it when people say that. You can mathematically prove that the teams I stated are the most powerful that said, vp is a pretty easy game, so just whoever you like. The difference between the top tier teams and a team of lenneth, grey, badrach, and lucian would only mean boss battles last maybe 10-15 turns instead of 1-3. Got a Valkyrie Profile: Lenneth walkthrough, FAQ or Guide? Use the submission form, or email them as attachments to [email protected]/Guides are posted in their original, unaltered form. Valkyrie Profile: Lenneth is much like Nippon Ichi's games for the PS2; we know that it looks great for a 2D game, but it pales in comparison to titles like Final Fantasy X. Upcoming titles like Final Fantasy VII: Crisis Core look more like PlayStation 2 titles than anything else, and in.
Graphically, Lenneth very similar to its PSOne counterpart. The sprites are lively and vibrant, the environments look good, and the 3D effects for super attacks look great. While some importers complained about the sprites seeming blurry, I really didn't notice any particular issue with the sprites. Of course, I never had a chance to snag a copy of the original for the PSOne, either. So, while it looks great for a 2D game for the PSOne, and even a 2D game for the PSP, it's still not fantastic compared to what the PSP can do. Valkyrie Profile: Lenneth is much like Nippon Ichi's games for the PS2; we know that it looks great for a 2D game, but it pales in comparison to titles like Final Fantasy X. Upcoming titles like Final Fantasy VII: Crisis Core look more like PlayStation 2 titles than anything else, and in that sense, Valkyrie Profile: Lenneth is a step behind the curve. Despite the aforementioned behind-the-curve issue, Valkyrie Profile: Lenneth still manages to stay ahead of other 2D titles on the console, like Generation of Chaos and the Legend of Heroes titles.
Valkyrie Profile's sound has been remastered for the release on the PSP, and the music and VA sound extremely clear with the new codec. Your enjoyment of Lenneth's soundtrack is entirely hinged on one single factor, however: how much you like Motoi Sakuraba. Fans of Sakuraba's style will love Lenneth's soundtrack, but, unlike the Baten Kaitos OST, Sakuraba-haters won't find any different styles here. The voice acting is a mixed bag; the overall voices seem to fit the characters well, but there are lines where there is obvious over-acting. There's also an incredible amount of repetition; I got extremely tired of hearing 'To my side, my noble Einherjar' at the beginning of every battle. Still, unless you're one of the people who would like to take a hit out on Motoi Sakuraba, you'll be at least content with VP's aural component.
Lenneth eschews the standard 'ragtag band saves the world' story we've seen time and time again and takes on a very interesting premise. You are a goddess, sent to earth to harvest the souls of heroes to fight in a war in Asgard for Odin. Lenneth Valkyrie, the Goddess of Destiny, is also out to figure out why she's really there and what her true purpose is. Valkyrie Profile's story mainly unfolds through a series of sequences with her Einherjar, the souls of heroes that she's been sent to collect, and the events leading up to their death. The dialogue is actually quite good, and while it's the same script from the PSOne version of the game, it's a more than passable translation. Additionally, when more important characters speak, a large portrait displays their emotions, though occassionally loading from the UMD may cause the pictures and dialogue to become de-synched. Each story for the Einherjar is about five minutes long, and while some might find the story approach fragmented, it comes together extraordinarily well.
What separates Lenneth from the bulk of RPGs out there is its gameplay, and not simply the battle system. Valkyrie Profile's war rages about as you move around, as the game is separated into both periods and chapters. Entering a dungeon, a town, or resting will take up a pre-determined number of periods. After a number of periods, that chapter will end and the end of the world has come that much closer. This structure is significantly different than the average game, where even though your love interest is hanging from the cliff at the mountain of doom, you have time to go breed some chocobos and find that extra weapon. On top of this, Lenneth is training her Einherjar for war in Asgard, and may send those who find themselves ready at the end of the chapter. Players will receive statistics on how the war fares, so a balance must be struck between the war in Asgard and the search on Midgard.
Dungeons are another unique aspect in Valkyrie Profile: Lenneth. Instead of taking place on either a three-dimensional or an isometric field, Lenneth Valkyrie waltzes about in a 2D side-scrolling dungeon: much like what you would see in a fighting game. All of Lenneth's enemies are shown on the dungeon floors, and she can either engage them by slashing them with a sword, or by using an ice crystal to freeze them. The ice crystals aren't only used to freeze enemies before combat, however, as Lenneth can use them as stepping stones to get up higher, throw multiple crystals at the same location to explode and send her flying in another direction, or find other random usages for the frozen enemy. It can be a bit tedious to go about the dungeons, especially with the PSP's analog stick. I fell off more than my fair share of ladders and missed quite a few jumps. The dungeon design is interesting as well; the game takes place on multiple 2D planes, so Lenneth can walk through a doorway onto another plane and continue. This makes the dungeon map screen look a bit odd, but it ends up working marvelously with the excellent design.
Once engaged with an enemy, the battle screen doesn't look quite like what you would expect from your average RPG. There's no menu system out in the open, but instead there is a hit point meter for each character and four icons in the upper right hand corner, corresponding to the characters in each of those positions. When a face button is pressed, that character begins their attack, and all four characters may attack at once. When comboed correctly, the hit meter that appears in place of the hit point meters may hit 100, allowing the player to make super attacks with the characters, dealing massive damage. Players who are worried that it's nothing but a hack-and-slash have no need to worry, though, as not only is there strategy involved with the timing, but you can bring up a menu to use magic, items, or skills during battle. The hybrid system really is fantastic, and has yet to be mimicked by another RPG, except for its upcoming sequel.
After combat, players are assigned experience as well as materialize points. Experience is just that, experience to level up the characters and gain them increased stats. Materialize points are similar to gold in other games; they're used to craft items from the menu screen. Characters don't simply gain experience from combat, however; they also gain event experience by completing predetermined actions in the dungeon. The event experience doesn't have to be assigned right at once, and it can be appropriated to characters who didn't participate in the event. Characters also have personal skill points, which can be assigned to personal traits, reducing their selfishness or making them more brave, or by increasing their skill in combat. While skill in combat obviously helps you in your fight on Midgard, the hero traits help out the fight in Asgard, forcing you to walk the line between the two that much more.
Unfortunately, Valkyrie Profile: Lenneth isn't flaw-free in its port. Aside from the slight blurring we've already discussed, there is more loading than in the PSOne version of the title. While it didn't end up bothering me at all, it might grind the gears of someone who religiously played the PSOne version of the title. For any person who has played PSP titles for a time, the loading in Lenneth is minimal, especially compared to say, Ys: The Ark of Napishtim. Unfortunately, Square Enix did not add a quicksave option to its title, a must for any portable title now. The save point system is inferior to systems like Tales of Eternia's load point system for portable platforms, and developers need to learn to give us a quicksave option or change their save structure completely.
Even with its port flaws, Valkyrie Profile: Lenneth is easily the best domestic RPG on the PSP to date. The game itself is incredibly unique and fun to play. The portability is both a blessing and a curse, allowing one of the PSOne classics to be played on the go, but limiting you to a four inch screen. Valkyrie Profile: Lenneth might not spark the interest of those few who own the PSOne version of the title, but for everyone else, it's a no-brainer. Go snag yourself a copy today.
Basics
Our guide for Valkyrie Profile: Lenneth is a spoiler-free affair (especially in our flowchart), which means that while you'll have a general guide to get done what needs to get done, you'll need to figure some stuff out yourself. That's where this section of the guide comes in, for it outlines the various basics of the game so you have a better understanding of the game's fundamentals and what you're expected to be able to accomplish. It's definitely a good idea to get a firm grasp on what you're doing here before playing through the game. Better yet, play through the initial introduction chapter (Chapter Zero) and then save your game and read through to figure out anything you may or may not have understood.
General Overview |
Valkyrie Profile: Lenneth has a storyline that revolves around Midgard ('the land of men') and Asgard ('the land of gods'). Valkyrie is a Battle-Maiden sent by the All-Father Odin to recruit fallen warriors' souls for Ragnarok, the battle for the end of the world against the evil Venir (the 'good guys' here, as you will hear mentioned many times, are the 'Aesir').
Valkyrie Profile Lenneth Pc
Valkyrie will travel the small world map, using a technique called Spiritual Concentration in order to find towns (et al) where fallen warriors might be in order to recruit them. Spiritual Concentration will also allow you to find dungeons where you have to perform heroic deeds in order to continue. Out of the eight standard chapters of the game that this guide covers, you will have 24 periods each (or 192 total) to do what you need to do. Successful Spiritual Concentration will always take 2 periods. Entering towns will take 1, while entering dungeons will also take 2. You can opt to spend as much of your remaining periods (and you will always have leftovers... anywhere from a few to as many as 20 per chapter) as you want, exploring optional Caves of Oblivion, or resting your party. When you've reached 24 periods and go to the world map, the 'Sacred Phase' begins.
The Sacred Phase is essentially just that - a phase that takes place amongst the gods, where they'll tell you how you've done in your previous chapter, give you Materialize Points (see below for more on that), as well as items... and this is also a place where you can check on your Einherjar. Want more information on them? Well, you've come to the right place.
Your Einherjar |
Einherjar are fallen warrior souls that will help you in battle. However, to win the war in Asgard, Odin requests that you send him much of what you find. Everything hinges on who you send up... and worry not, because after the eighth chapter, you get everyone you sent up back. It's quite convenient indeed.
Essentially, Freya, on behalf of Odin, will make a request during each Sacred Phase for one or more souls that fit certain criteria. The criteria necessary are discussed in the flowchart, so make sure to read up on those if you need help. The only tip we can really give you here is to make sure that the heroes you send up meet or exceed the given hero value and have as much as humanly possible that will make them fit what Odin wants. If Odin wants a mage, send one. If he wants an archer, send one. If he wants these skills, max them out. Well... you get the idea.
Materialize Points & Items |
There is no currency in this game, and no town stores to go buy things from. Instead, you are granted Materialize Points by Odin based on how well you did in the previous chapter. Then, you can simply go into your menu and select Divine Item, where you can use these points to make the items, weapons, pieces of armor, and accessories you'll need to get through. Make sure to buy wisely, because these points are limited in number. Don't be afraid to buy healing items in great supply, but spending several thousand points on a weapon that has a 10% chance of breaking, for instance, isn't necessary at all.
Keep in mind that you can reverse items out of Materialize Points if you're in desperate need. However, like many RPGs which give you half the currency you paid back for your item, Divine Item will only give you back half of the Materialize Points you spent.
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Dungeon Crawling |
What would any RPG be without dungeons? Trust us, Valkyrie Profile: Lenneth has its fair share of dungeons. Some are extremely difficult, others are more mild in nature, but one thing's for certain - they all have a unique flair that many RPGs lack. Valkyrie Profile: Lenneth puts a lot of emphasis on dungeon crawling, because it's a primary way you're going to find items and get through the game in a successful fashion. If you don't fully exploit what you find in a dungeon, it may come back to haunt you later. The fact that there are limited periods in which to do everything in means you must find every item to use in a dungeon and must kill all of the enemies to exploit their precious experience points. Otherwise, you might find yourself dangerously under-leveled towards the middle of the game (which is where, ironically, the game gets hardest).
Dungeons take place in 2d. You fight enemies by colliding with them. Be sure to swipe your sword at the enemy to initiate the attack, this way your party goes first. If you're struck looking at the enemy, you may or may not go first. Being hit by an enemy from behind will create an enemy pre-emptive attack, so be careful! (See 'Doing Battle' below for more information).
Additionally, you'll want to grab treasure from treasure chests. Many chests are booby trapped so you'll want to cautiously open them and run away as quickly as you can. You can be poisoned, confused, injured, frozen, et cetera by trapped chests. Additionally, some chests even have enemies hidden within that you must defeat in order to acquire the item inside the chest. Even though it is riddled with danger, we implore you to fully explore and grab all treasures. Due to the nature of Materialize Points, every item you find is precious, even if just to turn back into Materialize Points.
Doing Battle |
This game is an unusual RPG in that it's not exactly experience-driven like most RPGs are. Over-leveling your characters is no replacement, in Valkyrie Profile: Lenneth, for smart fighting. Some battles are simply not worth that much experience but you'll still need to use incredible skill in order to get out of them alive. Certain combination of enemies (such as two powerful melee foes up front and two mages in the back) prove to be extremely dangerous. Will you use offensive spells to offset as much of the enemy gain as possible? Or will you cast Reflect Sorcery in order to bounce off enemy spells while you take care of the melee fighters first?
Everything is based on turns. Turns are vital here. While regular fighting and item using will only take one turn, things like spellcasting will often take more. The more powerful the spell, the more turns it will take. Therefore, strategy in this game is literally everything. It's not a button masher at all. Combine that with 'purifying soul' combinations that your enemies can perform (usually one each character has damaged an enemy in succession in one turn), you'll need to think out your plan of attack heavily. Thankfully for you, we have boss strategies in the flowchart and all of the enemy information you need in both the flowchart and in its very own dedicated section.
Last Minute Tips |
Before you move onto the flowchart, we thought we'd give you some last minute tips. Five of them, in fact.
1) Be Conservative - Don't waste your game periods by Spiritually Concentrating or going into towns or dungeons needlessly. If you feel you want experience points, then go into a dungeon and kill all of the enemies possible. That's the only way you'll get the most out of the two periods you spent going there. Also, be conservative with your Materialize Points. That aren't in an infinite supply. Don't make items you don't need or won't use, and don't be afraid to turn stray, unneeded items back into Materialize Points to use later. |
2) Use Your Brain - The dungeons aren't always easy, and we're not only talking about the enemy resistance inside. There are puzzles in dungeons and other obstacles that'll keep you away from your ultimate goal or away from an item. Use your mind to figure them out. And don't forget that Valkyrie can shoot crystals and use them as platforms. This isn't only a fun thing the developers put into the game - it's highly necessary to get through much of it. |
3) Fight Wisely - As we mentioned earlier, fighting in this game isn't mindless. It's turn-based, but it's also highly strategic in nature. Make sure you know what you're getting yourself into. Don't be afraid to read our monster chart to see enemy weaknesses and statistics to get ahead. And also, don't be afraid to run away if the going gets tough. Your party won't always flee successfully, but if you flee rarely and fight often, you should have little problem fleeing a battle that is giving you a hard time, even if you only have one surviving party member. Sometimes, tucking your tail between your legs and running away is better than dying and having to start from a save point you reached an hour ago. And with that said... |
4) Save Often - Valkyrie Profile is a game with a varying degree of difficulty. It seems to get most difficult in the middle chapters. Nonetheless, challenges are around every corner. You never know when your luck will run out and you will perish at the hands of an enemy party or a powerful boss. Therefore, it doesn't hurt to save and save often. Since while traversing a dungeon (as long as you don't go back to the world map) enemies will not reappear once slain, you can always kill a few and run back to the last save point to save your progress. Don't worry about running into a boss unsuspectingly, though - there's always a save point to use before epic boss battles. |
5) And finally, Have Fun - The game can be frustrating. It's unpredictable and varies greatly in degree of difficulty. But remember, it's just a game! If a part of the game is giving you an extra hard time, try to gain a few levels elsewhere or reconsider your battle plan. If things are just not going your way, shut the game off and go to the IGN Boards to ask for more help! |
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